The background and introduction is forthcoming, of course. I just wanted to give a preview by unveiling the map I designed for "Ratrock Mountain"! If you stay up until 4 AM, drink a fifth of rum, turn around in circles 47 times and then stand on your head, holding the map at arms length, you will probably be able to make perfect sense of it. This is an approach I developed a long time ago...to design something that "makes sense but does not". It creates an overwhelming sense of sprawling space in the mind of the players and aids in the infinite nature of the environment where "anything is possible". Not all the maps will be this way, of course, but many are. The actual exploration areas usually follow a more traditional dungeon style layout.

1 comment:
Yea, we'll see how it shapes out. I've recently uncovered over a dozen notebooks of dungeons, scraps of info, doodles, monster designs, characters...you name it. Some of it goes back to the 80s. Thought I might put a lot of pieces of things together to kick this thing off.
Post a Comment