The background and introduction is forthcoming, of course. I just wanted to give a preview by unveiling the map I designed for "Ratrock Mountain"! If you stay up until 4 AM, drink a fifth of rum, turn around in circles 47 times and then stand on your head, holding the map at arms length, you will probably be able to make perfect sense of it. This is an approach I developed a long time ago...to design something that "makes sense but does not". It creates an overwhelming sense of sprawling space in the mind of the players and aids in the infinite nature of the environment where "anything is possible". Not all the maps will be this way, of course, but many are. The actual exploration areas usually follow a more traditional dungeon style layout.
Wednesday, August 7, 2024
"Ratrock Mountain": An Endless T&T Tunnel Crawl...
Tuesday, August 6, 2024
Ratty Ron's 36 Weird Encounters!
Here ya go. You can run with 'em from here, alter them, merge them together...go nuts! Please excuse any mis-spellings and errors. It's been a tough, long, old day and my eyes hurt even though my normal weirdo switch is on...
Monday, August 5, 2024
Ratty Ron's 36 Weird Potions!
What are the full effects and how long do they last? Short time? Permanent? You figure out the details. In my games there's none of this "sample it by tasting" crap. You gotta take a swig and find out the effects as the story unfolds, for better or for worse (unless you have some magical way of knowing, of course). For potions with multiple uses, I'll have the "swig" not count against the number of remaining uses, while the effect plays out. If it's a one-time-use thing (permanent or not), I'll encourage the full top-off by saying something like, "you are feeling something, but you'll have to finish it off", or something to that effect. For cautious Johnny-Be-Safe type players, they either have to experiment on someone or something else, or take it to a sage or an alchemist and pay a ton of money to know exactly what they are dealing with.
To me, potions are one of those things that has to play out at the table, as they always are circumstantial given the situation and the user, so be prepared to house it on the fly. Remember: Play the way we used to in the old days and have fun with it! It's only a game!
Ratty Ron's 36 Weird Doors!
Sunday, August 4, 2024
Ratty Ron Doodles: Xooxog the Mage
Ratty Ron's T&T Solo Adventure Booster
Saturday, August 3, 2024
Solo Play Mission: Session 6-Buffalo Castle
And, so, that's "Buffalo Castle"! I'd rate this one as high on the fun scale and fairly deadly. Wulfus did pretty well for a long time though, and I could see that it was possible to escape, but alas; 'twas not to be! I'll need to forget my journey and my notes, so I can revisit and try to conquer this one at a later date. Next, we'll move on to "Deathtrap Equalizer" I think. I still have Signi the rogue and Willar the warrior, but I can't say I'm too excited about either character. Korag and Wulfus were more my speed.
I'll tell you, it might be smart to raise a bunch of these guys with some sort of booster, just to get some edge before they venture into the solos. I may start working on my own way to do that. Something not too rewarding, so as to make it unfair, but just enough.
Thursday, August 1, 2024
Tunnel Rat Bag!
Monday, July 29, 2024
Solo-Play Mission: Session 5-Buffalo Castle
Sunday, July 28, 2024
A Few Words About My Solo Adventure Journey
Friday, July 26, 2024
Solo-Play Mission: Session 4-Completed Character Stable
Our four bums are Wulfus and Willar Nathalus...two brothers who got themselves in the brig too many times, and kicked out of military service for "disorderly and unsightly behavior", Signi Scratchbone: A former cavalry reject, who's a little nutty, and has decided to embrace the rogue lifestyle fully, and Korag of Giant Hill...a big hunk of doofus-meat who loves weapons and bashing stuff.
These four have created a rag-tag group of goons that like to drink, fight and well....you know the rest. They like to "draw straws" when they find a new hole to delve into to see who goes down into the abyss and can come back to tell the tale.
Signi the rogue has a longbow and leather armor. Figured I might need that missile weapon at some point. Also, didn't want to go with the traditional "easy grab" of T.T.Y.F. for his spell, and took Lock Tight instead. Probably regret that in the end, but what the heck. Willar has a broadsword and leather armor and his brother, Wulfus (who turned out to be a bit tougher than Korag on points!), has a greatsword and a target shield along with leather as well. Korag has scale mail and a bladed heavy mace. Only the rogue has any money left starting out, with a measly 8 gold pieces. Man, we better get our hands on some loot!
If the whole team is fightin', that's 10 dice + 32 adds (of course, Signi would need to switch from his bow to his dirk in melee).
My guys always end up lookin' like meth-monkeys...!













