Sunday, July 28, 2024

A Few Words About My Solo Adventure Journey

I thought tomorrow will be the day to start off the first adventure in the pile (and what a pile...I have two solid decades or more of collecting this T&T stuff), but I would like to point out a few things to my approach.  The first thing I hope to do is to provide information.  I've decided I have to do this with some sort of rating system.  I have to tell you, I'm not a big fan of "critiquing" games or just about anything else.  I question the entire concept for a lot of reasons which I'll spare you.  Maybe it's just due to over-exposure to it because of my field, but I sure don't rely on it for informing anything that interests me (games, music, movies, etc.).  Suffice to say, I find the entire concept to be a bit preposterous and sometimes pretentious.  Who am I to tell you what's worth your time?  What's that they say about opinions...something about...I dunno...and everybody's got one"?  

Still, I need to have some way of ranking (by my humble, meager opinion) what my experience was personally with the solo, so I'll use a 1 to 5 ranking (with 5 being the highest "exemplary" score).  I'll probably rate them each on clarity of writing, overall vision (intriguing theme or engrossing setting, for example), mechanical clarity (were there errors?), lethality (the deadlier, the higher the number), and I'll see what else I can think up tomorrow.  I'll try to give a brief write-up of what I experienced without giving anything away.  Speaking of which, have you already played it?  If you are a player with years under your belt, and you would like to read specifics (SPOILERS!), then you can see I've created a page that is linked over in the side-bar ("Side Chambers").  Click on that and it'll take you to a second write-up that will give you a walk-through of what I went through, more or less.  Remember:  If you haven't played it, and plan to, don't click in this zone as it'll give away the surprises you'll likely encounter!

My second goal with all of this is to simply entertain you with some goofy stories of what happens when an old joker like myself finally gets around to running through a pile of these things...that simple.  Enjoy, and see you tomorrow!

2 comments:

Houndle said...

I found Flying Buffalo's notes for budding solo designers a pretty good guide for judging things like mechanics; although the early solos didn't stick to "the rules" very closely and seemed none the worse for it.

Ratty Ron said...

You know what, I forgot about those! Thanks for reminding me about 'em. I have that file somewhere on this computer. That's the one with advice for designing solos, right? They were thought lost, but then Steve C. turned them up when they were emptying out the F.B. offices...